Publisher
Springer Nature Switzerland
Reference22 articles.
1. McKnight, K., O’Malley, K., Ruzic, R., Horsley, M.K., Franey, J.J., Bassett, K.: Teaching in a digital age: How educators use technology to improve student learning. J. Res. Technol. Educ. 48(3), 194–211 (2016)
2. Dahal, N., Manandhar, N.K., Luitel, L., Luitel, B.C., Pant, B.P., Shrestha, I.M.: ICT tools for remote teaching and learning mathematics: a proposal for autonomy and engagements. Adv. Mobile Learn. Educ. Res. 2(1), 289–296 (2022)
3. Georgieva, L., Nikulin, A.: The art of education: Creative thinking and video games. Balkan J. Philos. 15(2), 179–186 (2023)
4. Sari, R.H.Y., Wutsqa, D.U.: Analysis of student’s error in resolving the Pythagoras problems. J. Phys. Conf. Ser. 1320(1), 012056 (2019). https://doi.org/10.1088/1742-6596/1320/1/012056
5. Cunha, C.R., Gomes, J.P., Mendonça, V.: Bringing together high school actors using mobile applications: a conceptual model proposal. In: Proceedings of the 34th International Business Information Management Association Conference, International Business Information Management Association, pp. 11564–11570 (2019)