Battle Card, Card Game for Teaching the History of the Incas Through Intelligent Techniques
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Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-10467-1_21
Reference19 articles.
1. Rahimi, F.B., Kim, B., Levy, R.M., Boyd, J.E.: A game design plot: exploring the educational potential of history-based video games. IEEE Trans. Games 12(3), 312–322 (2020). https://doi.org/10.1109/TG.2019.2954880
2. Zapata-Paulini, J.E., Soto-Cordova, M.M., Lapa-Asto, U.: A mobile application with augmented reality for the learning of the Quechua language in pre-school children. In: 2019 IEEE 39th Central America and Panama Convention, CONCAPAN 2019. IEEE (2019). https://doi.org/10.1109/CONCAPANXXXIX47272.2019.8976924
3. Gallego, F.A., Näslund-Hadley, E., Alfonso, M.: Changing pedagogy to improve skills in preschools: experimental evidence from Peru. World Bank Econ. Rev. 35, 261–286 (2021). https://doi.org/10.1093/WBER/LHZ022
4. Samuelsson, J.: History as performance: pupil perspectives on history in the age of ‘pressure to perform.’ Education 3–13(47), 333–347 (2019). https://doi.org/10.1080/03004279.2018.1446996
5. Phillip, N.A., Permana, S.D.H., Cendana, M.: Modification of game agent using genetic algorithm in card battle game. In: IOP Conference Series: Materials Science and Engineering, vol. 1098 (2021). https://doi.org/10.1088/1757-899x/1098/6/062011
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