Accessibility Considerations in the Design of Serious Games for Production and Logistics

Author:

Baalsrud Hauge JannickeORCID,Stefan Ioana AndreeaORCID,Sallinen NiinaORCID,Baalsrud Hauge Jakob A. H.ORCID

Publisher

Springer International Publishing

Reference32 articles.

1. Liu, C.-L.: Using a video game to teach supply chain and logistics management. Interact. Learn. Environ. 25(8), 1009–1024 (2017). https://doi.org/10.1080/10494820.2016.1242503

2. Baalsrurd Hauge, J., Meyer-Larsen, N., Müller, R.: Improving the understanding of supply chain interaction through the application of business games. LDIC 2014, 533–542 (2014)

3. Baalsrud Hauge, J., Riedel, J.C.K.H.: Evaluation of simulation games for teaching engineering and manufacturing. VS-GAMES 2012, 210–220 (2012)

4. IFIP Advances in Information and Communication Technology;JMB Hauge,2013

5. Ismail, A., Kuppusamy, S.: Web accessibility investigation and identification of major issues of higher education websites with statistical measures: a case study of college websites. J. King Saud Univ. Comput. Inf. Sci. (2019). ISSN 1319-1578. https://doi.org/10.1016/j.jksuci.2019.03.011

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1. Exploring a Commercial Game for Adoption to Logistics Training;IFIP Advances in Information and Communication Technology;2022

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