The Use of Serious Games in the Education of Engineers

Author:

Hauge Jannicke Madeleine Baalsrud,Pourabdollahian Borzoo,Riedel Johann C. K. H.

Publisher

Springer Berlin Heidelberg

Reference14 articles.

1. Corti, K.: Games-based Learning; a serious business application. PIXELearningLimited (2006), http://www.pixelearning.com/docs/games_basedlearning_pixelearning.pdf

2. Kerga, E., Rossi, M., Taisch, M., Terzi, S.: Lean Product and Process Development: a Learning Kit. In: 15th IFIP WG 5.7 SIG Workshop, June 5-7, Aalto University, Espoo (2011)

3. Kolb, D.A.: Experiential learning: Experience as the source of learning and development. Prentice Hall, Upper Saddle River (1984)

4. Radcliffe, D.F., Teakle, P.: Contextual Experiences in Concurrent Engineering Learning. In: The National Teaching Workshop, Australia (1994)

5. Riedel, J.C.K.H., Baalsrud Hague, J.: Serious games and the evaluation of the learning outcomes - challenges and problems. In: Cruz-Cunha, M.M., Carvalho, V.H., Tavares, P. (eds.) Computer Games as Educational and Management Tools: Uses and Approaches, pp. 263–279. IGI Global, Hershey (2011)

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