CITY: A Game to Raise Girls’ Awareness About Information Technology

Author:

Saxegaard Evelyn,Divitini Monica

Publisher

Springer International Publishing

Reference18 articles.

1. Ali, A., et al.: Raising awareness on hydroponics via an educational video game using an indirect teaching method. In: 9th IEEE-GCC Conference and Exhibition (GCCCE), pp. 1–6 (2017)

2. Bach, D.: Study examines why some STEM fields have fewer women than others (2016). https://phys.org/news/2016-10-stem-fields-women.html

3. Baranyi, R., et al.: NutritionRush - a serious game to support people with the awareness of their nutrition intake. In: IEEE SeGAH. IEEE, pp. 1–8 (2017)

4. Beede, D.N., et al.: Women in STEM: A Gender Gap to Innovation. SSRN Electron. J. (2011). ISSN: 1556-5068. http://www.ssrn.com/abstract=1964782

5. Boller, S.: How Much Story Does a Serious Game Need? (2014). http://www.theknowledgeguru.com/much-story-serious-game-need/

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Effective Strategies for Encouraging Girls in Informatics;Lecture Notes in Computer Science;2023

2. Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements;International Journal of Human–Computer Interaction;2022-04-06

3. Fighting the Gender Gap in ICT;Ludic, Co-design and Tools Supporting Smart Learning Ecosystems and Smart Education;2021-08-31

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