Author:
Akre-Aas Cathrine,Kindem Ingrid,Divitini Monica
Reference31 articles.
1. Ensmenger, N.: The Computer Boys Take Over: Computers, Programmers, and the Politics of Technical Expertise. The MIT Press (2010)
2. Beede, D.N., Julian, T.A., Langdon, D., McKittrick, G., Khan, B., Doms, M.E.: Women in STEM: A Gender Gap to Innovation. Social Science Research Network, Rochester, NY (2011). https://doi.org/10.2139/ssrn.1964782
3. Emembolu, I., Strachan, R., Davenport, C., Dele-Ajayi, O., Shimwell, J.: Encouraging Diversity in Computer Science Among Young People: Using a Games Design Intervention based on an Integrated Pedagogical Framework. Proceedings—Frontiers in Education Conference, FIE. 2019-Octob (2019). https://doi.org/10.1109/FIE43999.2019.9028436
4. Sharma, K., Torrado, J.C., Gómez, J., Jaccheri, L.: Improving Girls’ Perception of Computer Science as a Viable Career Option Through Game Playing and Design: Lessons from a Systematic Literature Review. Elsevier B.V. (2021). https://doi.org/10.1016/j.entcom.2020.100387
5. Kafai, Y.B.: Considering gender in digital games: Implications for serious game designs in the learning sciences. In: Computer-Supported Collaborative Learning Conference, pp. 422–429. CSCL (2008)