DIBROOM: A Game Platform for Learning Drawing Engineering
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-20325-1_72
Reference11 articles.
1. Arango-López J, Cerón Valdivieso CC, Collazos CA, Gutierrez Vela FL, Moreira F (2019) CREANDO: tool for creating pervasive games to increase the learning motivation in higher education students. Telemat Inf 38:62–73
2. Callaghan M, Savin-Baden M, McShane N, Eguiluz AG (2017) Mapping learning and game mechanics for serious games analysis in engineering education. IEEE Trans Emerg Top Comput 5(1):77–83
3. Pedreira O, García F, Brisaboa N, Piattini M (2015) Gamification in software engineering—a systematic mapping. Inf Softw Technol 57:157–168
4. Piedad Gasca-Hurtado G, Clara Gomez M, Vega Zepeda V (2018) Gamification experience of an educational environment in software engineering. In: Proceedings of the 2018 13th Iberian conference on information systems and technologies (CISTI), pp 1–6. Institute of Electrical and Electronics Engineers (IEEE), Cáceres, Spain.
5. Miguel Pena S, Fuentes Agusti M (2018) Gamification and profile players in the classrooms of higher education: the case of the engineering school from the universitat autónoma de Barcelona. In: Chova LG, Martinez AL, Torres IC (eds) 12th international technology, education and development conference, pp 8729–8735. IATED Academy
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