Publisher
Springer International Publishing
Reference33 articles.
1. Althoff, T., White, R.W., Horvitz, E.: Influence of Pokémon GO on physical activity: study and implications. J. Med. Internet Res. 18(12), 1–14 (2016)
2. Anastasi, R., et al.: Can you see me now? A citywide mixed-reality gaming experience. In: Proceedings of the UbiComp 2002. Springer (2002)
3. Azuma, R.T.: A survey of augmented reality. Presence: Teleoper. Virtual Environ. 6(4), 355–385 (1997)
4. Benford, S., et al.: Can you see me now? ACM Trans. Comput.-Hum. Interact. (TOCHI) 13(1), 100–133 (2006)
5. Benford, S., et al.: The frame of the game: blurring the boundary between fiction and reality in mobile experiences. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2006, pp. 427–436. ACM, New York (2006).
https://doi.org/10.1145/1124772.1124836
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献