Video Games and Digital Media: Business Models and Valuation Approaches

Author:

Moro-Visconti Roberto

Publisher

Springer International Publishing

Reference22 articles.

1. Barabási, A. (2016). Network science. Cambridge University Press.

2. Biloshapka, V., & Osiyevskyy, O. (2018). Value creation mechanisms of business models: Proposition, targeting, appropriation, and delivery. The International Journal of Entrepreneurship and Innovation, 19(3).

3. Chen, P. P., Guitart, A., Fernandez del Rio, A., & Perianez, A. (2018). Customer lifetime value in video games using deep learning and parametric models. IEEE International Conference on Big Data, 2134–2140.

4. Davidovici-Nora, M. (2014). Paid and free digital business models innovations in the video game industry. Digiworld Economic Journal, 94(2), 83. Available at https://ssrn.com/abstract=2534022.

5. Digital Bros Group. (2020). The total revenues from videogames 2020. Available at https://www.digitalbros.com/group/the-videogame-market/#:~:text=The%20total%20revenues%20from%20videogames,2020%20Global%20Games%20Market%20Report.

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