Machine Learning for Computer Games

Author:

Mali Amol D.

Publisher

Springer International Publishing

Reference22 articles.

1. Akbar, G., Tandra, V., Qomariyah, N.: Skyrim game mods endorsement prediction with machine learning. In: Proceedings of International Seminar on Machine Learning, Optimization, and Data Science (ISMODE), pp. 157–162 (2021)

2. Amiriparian, S., Cummins, N., Gerczuk, M., Pugachevskiy, S., Ottl, S., Schuller, B.: “Are you playing a shooter again?!” Deep representation learning for audio-based video game genre recognition. IEEE Trans. Games. 12(2), 145–154 (2020)

3. Andrade, G., Ramalho, G., Santana, H., Corruble, V.: Challenge-sensitive action selection: an application in game balancing. In: Proceedings of the IEEE/WIC/ACM International Conference on Intelligent Agent Technology (IAT), pp. 194–200 (2005)

4. Braylan, A., Hollenbeck, M., Meyerson, E., Miikkulainen, R.: Reuse of neural modules for general video game playing. In: Proceedings of the 30th AAAI (American Association for Advancement of Artificial Intelligence) Conference, pp. 353–359 (2016)

5. Dey, R., Child, C.: QL-BT: enhancing behavior tree design and implementation with Q-learning. In: Proceedings of the IEEE Conference on Computational Intelligence in Games (CIG) (2013)

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