Gamification
Author:
Publisher
Springer International Publishing
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-23161-2_219
Reference18 articles.
1. Aparicio, A.F., Vela, F.L.G., Sánchez, J.L.G., Montes, J.L.I.: Analysis and application of gamification. In: Proceedings of the 13th International Conference on Interacción Persona-Ordenador, p. 17. ACM, New York (2012)
2. Auvinen, T., Hakulinen, L., Malmi, L.: Increasing students’ awareness of their behavior in online learning environments with visualizations and achievement badges. IEEE Trans. Learn. Technol. 8, 261–273 (2015)
3. Deci, E.L., Ryan, R.M.: The “what” and “why” of goal pursuits: human needs and the self-determination of behavior. Psychol. Inq. 11, 227–268 (2000)
4. Deterding, S.: Eudaimonic Design, or: Six Invitations to Rethink Gamification. Social Science Research Network, Rochester (2014)
5. Deterding, S.: The lens of intrinsic skill atoms: a method for gameful design. Hum. Comput. Interact. 30, 294–335 (2015)
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