Virtual Reality Systems, Tools, and Frameworks

Author:

Protopsaltis A.,Papagiannakis George

Publisher

Springer International Publishing

Reference12 articles.

1. Alcañiz, M., Bigné, E., Guixeres, J.: Virtual reality in marketing: A framework, review, and research agenda. Front. Psychol. 10, 1530 (2019)

2. Dam, P., Prado, R., Radetic, D., Raposo, A., Dos Santos, I.H.: SimVR-Trei: A framework for developing vr-enhanced training. In: 2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), pp. 1–9. IEEE (2015)

3. Gillies, M., Spanlang, B.: Comparing and evaluating real time character engines for virtual environments. Presence. 19(2), 95–117 (2010)

4. Jung, Y., Kuijper, A., Fellner, D.W., Kipp, M., Miksatko, J., Gratch, J., Thalmann, D.: Believable virtual characters in human-computer dialogs. In: Eurographics (State of the Art Reports), pp. 75–100. ACM NY, US (2011)

5. Papagiannakis, G., Papanikolaou, P., Greassidou, E., Trahanias, P.E.: glGA: an OpenGL geometric application framework for a modern, Shader-based computer graphics curriculum. In: Eurographics (Education Papers), pp. 9–16. The Eurographics Association (2014)

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