Author:
Gavalas Damianos,Kasapakis Vlasios,Dzardanova Elena
Publisher
Springer International Publishing
Reference10 articles.
1. Carter, M.C., Burley, V.J., Nykjaer, C., Cade, J.E.: Adherence to a smartphone application for weight loss compared to website and paper diary: pilot randomized controlled trial. J. Med. Internet Res. 15(4), e32 (2013)
2. Conroy, D.E., Yang, C.H., Maher, J.P.: Behavior change techniques in top-ranked mobile apps for physical activity. Am. J. Prev. Med. 46(6), 649–652 (2014)
3. Cugelman, B.: Gamification: what it is and why it matters to digital health behavior change developers. JMIR Serious Games. 1(1), e3 (2013)
4. Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann, San Francisco (2002)
5. Gardeli, A., Vosinakis, S., Englezos, K., Mavroudi, D., Stratis, M., Stavrakis, M.: Design and development of games and interactive installations for environmental awareness. EAI Trans. Serious Games. 4(12), e5 (2017)