Educational Virtual Reality Game Design for Film and Animation

Author:

Kal Oytun,Samur Yavuz

Publisher

Springer International Publishing

Reference26 articles.

1. Akilli, G.K., Cagiltay, K.: An instructional design/development model for the creation of game-like learning environments: the FIDGE model. In: Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches, vol. 1, pp. 93–112 (2005). Amsterdam, Netherlands: IOS Press. http://ocw.metu.edu.tr/mod/resource/view.php?id=1411

2. Alger, M.: Visual design methods for virtual reality. https://drive.google.com/file/d/0B19l7cJ7tVJyRkpUM0hVYmxJQ0k/view (2015). Accessed 20 Nov 2016

3. Barbosa, A.F.S., Pereira, P.N.M., Dias, J.A.F.F., Silva, G.M.: A new methodology of design and development of serious games. Int. J. Comput. Games Technol. 2014, Article ID 817167, 8p (2014). https://doi.org/10.1155/2014/817167

4. Bonde, M.T., Makransky, G., Wandall, J., Larsen, M.V., Morsing, M., Jarmer, H., Sommer, M.O.A.: Improving biotech education through gamified laboratory simulations. Nat. Biotechnol. (2014). https://doi.org/10.1038/nbt.2955

5. Clark, R.E.: Media will never influence learning. Educ. Technol. Res. Dev. 42(2), 21–29 (1994). https://doi.org/10.1007/BF02299088

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