Automatic Generation of Board Game Manuals

Author:

Stephenson Matthew,Piette Éric,Soemers Dennis J. N. J.,Browne Cameron

Publisher

Springer International Publishing

Reference18 articles.

1. Andersen, E., et al.: The impact of tutorials on games of varying complexity, pp. 59–68. Association for Computing Machinery, New York (2012)

2. Björnsson, Y.: Learning rules of simplified boardgames by observing. In: Proceedings of the Twentieth European Conference on Artificial Intelligence, pp. 175–180 (2012)

3. Browne, C.: Modern techniques for ancient games. In: IEEE Conference on Computational Intelligence and Games, Maastricht, pp. 490–497. IEEE Press (2018)

4. Browne, C., Soemers, D.J.N.J., Piette, E.: Strategic features for general games. In: Proceedings of the 2nd Workshop on Knowledge Extraction from Games (KEG), pp. 70–75 (2019)

5. Lecture Notes in Computer Science;C Browne,2016

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