Publisher
Springer International Publishing
Reference26 articles.
1. Genesereth, M., Love, N., Pell, B.: General game playing: overview of the AAAI competition. AI Mag. 26, 62–72 (2005)
2. Browne, C.: Automatic Generation and Evaluation of Recombination Games. Ph.D. Thesis, Faculty of Information Technology, QUT, Brisbane (2008)
3. Shaker, M., Sarhan, M.H., Naameh, O.A., Shaker, N., Togelius, J.: Generation and analysis of physics-based puzzle games. In IEEE Conference on Computational Intelligence in Games (CIG 2013), Niagara Falls, pp. 1–8 (2013)
4. Mahlmann, T., Togelius, J., Yannakakis, G.N.: Modelling and evaluation of complex scenarios with the strategy game description language. In: IEEE Conference on Computational Intelligence in Games (CIG 2011), Seoul, pp. 174–181 (2011)
5. Font, J., Mahlmann, T., Manrique, D., Togelius, J.: A Card Game Description Language. In: European Conference on Applications of Evolutionary Computation, Vienna, pp. 254–263 (2013)
Cited by
12 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献