A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-43401-3_6
Reference19 articles.
1. Selwyn, N.: Education & Technology. Key Issues & Debates (2011). https://doi.org/10.1007/s11159-022-09971-9
2. Checa, D., Bustillo, A.: A review of immersive virtual reality serious games to enhance learning and training. Multimed Tools Appl. 79, 5501–5527 (2020). https://doi.org/10.1007/s11042-019-08348-9
3. Radianti, J., Majchrzak, T.A., Fromm, J., Wohlgenannt, I.: A systematic review of immersive virtual reality applications for higher education: design elements, lessons learned, and research agenda. Comput. Educ. 147 (2020). https://doi.org/10.1016/j.compedu.2019.103778
4. Checa, D., Miguel-Alonso, I., Bustillo, A.: Immersive virtual-reality computer-assembly serious game to enhance autonomous learning. Virtual Real. (2021). https://doi.org/10.1007/s10055-021-00607-1
5. Dieterle, E.: Multi-user virtual environments for teaching and learning. In: Encyclopedia of Multimedia Technology and Networking, 2nd edn. (2011). https://doi.org/10.4018/978-1-60566-014-1.ch139
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