A Teacher-Configurable Scoring System for Serious Games
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-49065-1_25
Reference14 articles.
1. Torrente, J., et al.: Development of game-like simulations for procedural knowledge in healthcare education. IEEE Trans. Learn. Technol. 7, 69–82 (2014). https://doi.org/10.1109/TLT.2013.35
2. Bellotti, F., Kapralos, B., Lee, K., Moreno-Ger, P., Berta, R.: Assessment in and of serious games: an overview. Adv. Hum.-Comput. Interact. 2013, e136864 (2013). https://doi.org/10.1155/2013/136864
3. Moreno-Ger, P., Martinez-Ortiz, I., Freire, M., Manero, B., Fernandez-Manjon, B.: Serious games: a journey from research to application. In: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, pp. 1–4. IEEE, Madrid, Spain (2014)
4. Lameras, P., Arnab, S., Dunwell, I., Stewart, C., Clarke, S., Petridis, P.: Essential features of serious games design in higher education: Linking learning attributes to game mechanics: essential features of serious games design. Br. J. Edu. Technol. 48, 972–994 (2017). https://doi.org/10.1111/bjet.12467
5. Laamarti, F., Eid, M., El Saddik, A.: An overview of serious games. Int. J. Comput. Games Technol. 2014, 1–15 (2014). https://doi.org/10.1155/2014/358152
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