1. Chapman, A.: Digital games as history: how videogames represent the past and offer access to historical practice (2016). https://doi.org/10.1163/21659214-00702006
2. ESA ‘Entertainment Software Association’: 2019 ESSENTIAL FACTS About the Computer and Video Game Industry (2019)
3. Ijsselsteijn, W.A., Kort, D., Poels, Y.A.W.: Game experience questionnaire. Technische Universiteit Eindhoven (2013)
4. Rigby, S., Ryan, R.: The player experience of need satisfaction (PENS) an applied model and methodology for understanding key components of the player experience (2004)
5. Brooke, J.: SUS: a “quick and dirty” usability scale. In: Usability Evaluation in Industry, pp. 207–212 (1995). https://doi.org/10.1201/9781498710411-35