Kahoot! as a Tool to Maintain Students’ Attention and Increase Retention Rates: An Experience Report with Computer Science Students
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-63031-6_7
Reference27 articles.
1. Wang, A.I., Tahir, R.: The effect of using Kahoot! for learning - a literature review. Comput. Educ. 149, 103818 (2020). https://doi.org/10.1016/j.compedu.2020.103818
2. Mendoza, J., Pody, B., Lee, S., Kim, M., McDonough, I.: The effect of cellphones on attention and learning: The influences of time, distraction, and nomophobia. Comput. Hum. Behav. 86, 52–60 (2018). https://doi.org/10.1016/j.chb.2018.04.027
3. Al-Furaih, S.A.A., Al-Awidi, H.M.: Fear of missing out (FoMO) among undergraduate students in relation to attention distraction and learning disengagement in lectures. Educ. Inf. Technol. 26, 2355–2373 (2021). https://doi.org/10.1007/s10639-020-10361-7
4. About Kahoot! (2024). https://Kahoot!.com/company/
5. Wirani, Y., Nabarian, T., Romadhon, M.S.: Evaluation of continued use on Kahoot! as a gamification-based learning platform from the perspective of Indonesia students. Procedia Comput. Sci. 197, 545–556 (2022). https://doi.org/10.1016/j.compedu.2020.103818
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