Background

Author:

Angelini M. LauraORCID

Publisher

Springer International Publishing

Reference45 articles.

1. Ahmed, A., & Sutton, M. J. (2017). Gamification, serious games, simulations, and immersive learning environments in knowledge management initiatives. World Journal of Science, Technology and Sustainable Development., 14(2), 78–83.

2. Angelini, M. L., & García-Carbonell, A. (2019). Developing english speaking skills through simulation-based instruction. Teaching English with Technology, 19(2), 3–20.

3. Baruch, Y. (2006). Role-play teaching. Management Learning, 37, 1.

4. Beckem, J. M. (2012). Bringing life to learning: Immersive experiential learning simulations for online and blended courses. Journal of Asynchronous Learning Networks, 16(5), 61–70.

5. Burke, H., & Mancuso, L. (2012). Social cognitive theory, metacognition, and simulation learning in nursing education. the Journal of Nursing Education, 51(10), 543–548.

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