Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-20470-9_12
Reference11 articles.
1. AlMarshedi, A., Wills, G.B., Ranchhod, A.: The wheel of Skur: a framework for gamifying diabetes self-management in Saudi Arabia. In: The 5th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare ICTH 2015, vol. 63, pp. 475–480 (2015)
2. Gardsten, C., Mortberg, C., Blomqvist, K.: Designing an ICT self-management service: suggestions from persons with type 2 diabetes. Health Technol. 7, 197–206 (2017)
3. Greenwood, D.A., Gee, P.M., Fatkin, K.J., Peeples, M.: A systematic review of reviews evaluating technology-enabled diabetes self-management education and support. J. Diabetes Sci. Technol. 11(5), 1015–1027 (2017)
4. Kim, T.W., Werbach, K.: More than just a game: ethical issues in gamification. Ethics Inf. Technol. 18(2), 157–173 (2016)
5. Lieberman, D.A.: Video games for diabetes self-management: examples and design strategies. J. Diabetes Sci. Technol. 6(4), 803–806 (2012)
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