A TEFL Virtual Reality System for High-Presence Distance Learning

Author:

Urueta Steven H.,Ogi Tetsuro

Publisher

Springer International Publishing

Reference21 articles.

1. Bonner, E., Reinders, H.: Augmented and virtual reality in the language classroom: practical ideas. Teach. Engl. Technol. 18(3), 33–53 (2018). IATEFL Poland

2. Mostafa, J.E., Mohsen, H.: Exploiting adventure video games for second language vocabulary recall: a mixed-methods study. Innov. Lang. Learn. Teach. 13(1), 61–75 (2019). Taylor and Francis

3. Liu, K.: The MORPG-based learning system for multiple courses: a case study on computer science curriculum. Int. J. Distance Educ. Technol. 13(1), 102–123 (2015). IGI Global

4. Chris, D.: Introduction to virtual reality in education. Themes Sci. Technol. Educ. 2(1–2), 7–9 (2009). The Educational Approaches to Virtual Reality Technologies Laboratory, University of Ioannina

5. Thorsteinsson, G., Page, T., Lehtonen, M., Ha, J.G.: Innovation education enabled through a collaborative virtual reality learning environment. J. Educ. Technol. 3(3), 10–22 (2006). I-Manager Journals

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