MGP: a monitoring-based VR interactive mode to support guided practice

Author:

Wang Yu,Luan Hongqiu,Wang Lutong,Song Shengzun,Bian Yulong,Bao Xiyu,Liu Ran,Gai Wei,Lv Gaorong,Yang Chenglei

Funder

National Key R &D Program of China

National Natural Science Foundation of China

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference39 articles.

1. Bian, Y., Wang, Q., Zhou, C., Qi, G., Yang, C., Meng, X., Shen, C.: Comparison of 3d display technologies for embodied interaction in virtual hands-on experiential learning. International Society of the Learning Sciences, Inc.[ISLS]. (2018)

2. Wang, C.: Comparisons between non-directive teaching model and other teaching models (2019)

3. Harvey, S., Goudvis, A.: Strategies that work: teaching comprehension for understanding and engagement. Stenhouse Publishers, Portsmouth (2007)

4. Albus, P., Vogt, A., Seufert, T.: Signaling in virtual reality influences learning outcome and cognitive load. Comput. Education 166, 104154 (2021)

5. Han, J., Zheng, Q., Ding, Y.: Lost in virtual reality? cognitive load in high immersive vr environments. J. Adv. Inf. Technol. 12(4), (2021)

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