Implementation of a Tag Playing Robot for Entertainment
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-28073-3_30
Reference13 articles.
1. Pratticò, F.G., Lamberti, F.: Mixed-reality robotic games: design guidelines for effective entertainment with consumer robots. IEEE Consum. Electron. Mag. 10(1), 6–16 (2021)
2. Cosentino, S., Randria, E.I.S., Pellegrini, J., Lin, T., Sessa, S., Takanishi, A.: Group emotion recognition strategies for entertainment robots. In: 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pp. 813–818 (2018)
3. Westlund, K., Jacqueline, M., et al.: Flat vs. expressive storytelling: young children’s learning and retention of a social robot’s narrative. Front. Hum. Neurosci. 11, 295 (2017)
4. Jochum, E., Millar, P., Nuñez, D.: Sequence and chance: design and control methods for entertainment robots. Robot. Auton. Syst. 87, 372–380 (2017)
5. Catapang, A.N., Ramos, M.: Obstacle detection using a 2D LIDAR system for an autonomous vehicle. In: 2016 6th IEEE International Conference on Control System, Computing and Engineering (ICCSCE), pp. 441–445 (2016)
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