Publisher
Springer International Publishing
Reference11 articles.
1. Freire, P.: Pedagogy of the Oppressed. Continuum International Publishing Group (2000)
2. Garris, R., Ahlers, R., Driskell, J.E.: Games, motivation, and learning: a research and practice model. Simul. Gaming 33(4), 441–467 (2002)
3. Buckley, P., Doyle, E.: Gamification and student motivation. Interact. Learn. Environ. 24(6), 1162–1175 (2016)
4. Su, C.: The effects of students’ motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study. Multimed. Tools Appl. 75, 10013–10036 (2016)
5. Tan Ai Lin, D., Ganapathy, M., Kaur, M.: Kahoot! it: gamification in higher education. Pertanika J. Soc. Sci. Hum. 26(1), 565–582 (2018)
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献