Immersive Virtual Reality (IVR) in Higher Education: Development and Implementation

Author:

Hodgson Paula,Lee Vivian W. Y.,Chan Johnson C. S.,Fong Agnes,Tang Cindi S. Y.,Chan Leo,Wong Cathy

Publisher

Springer International Publishing

Reference28 articles.

1. Abulrub, A. H. G., Attridge, A. N., & Williams, M. A. (2011). Virtual reality in engineering education: The future of creative learning. In Proceedings of IEEE global engineering education conference (EDUCON) 2011 (pp. 751–757).

2. Bailenson, J., Patel, K., Nielsen, A., Bajscy, R., Jung, S., & Kurillo, G. (2008). The effect of interactivity on learning physical actions in virtual reality. Media Psychology, 11(3), 354–376.

3. Beggan, A., Morton, S., & Simpson, T. (2017). How did it make you feel? Using immersive 360 VR video to build empathy within clinical settings. Accessed on January 30, 2018 https://altc.alt.ac.uk/2017/sessions/how-did-it-make-you-feel-using-immersive-360-vr-video-to-build-empathy-within-clinical-settings-1739/ .

4. Black, E. R. (2017). Learning then and there: An exploration of virtual reality in K-12 history education (doctoral dissertation). Accessed on February 23, 2018 at https://repositories.lib.utexas.edu/bitstream/handle/2152/63616/Black_Thesis_Exploration.of.VR.in.K12.education_2017.pdf?sequence=2 .

5. Bruno, F., Bruno, S., De Sensi, G., Luchi, M. L., Mancuso, S., & Muzzupappa, M. (2010). From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition. Journal of Cultural Heritage, 11(1), 42–49.

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