Procedural Ethics and a Night in the Woods
Author:
Publisher
Springer International Publishing
Link
http://link.springer.com/content/pdf/10.1007/978-3-030-63311-0_6
Reference15 articles.
1. Ash, James. (2013). Technologies of captivation: Videogames and the attunement of affect. Body & Society, 19(1), 27–51. https://doi.org/10.1177/1357034X11411737.
2. Grosz, Elizabeth. A. (2013). Habit today: Ravaisson, Bergson, Deleuze, and us. Body & Society, 19(2–3), 217–239. https://doi.org/10.1177/1357034X12472544.
3. Holmes, Steve. (2017). Procedural habits: The rhetoric of videogames as embodied practice. Routledge.
4. Isbister, Katherine. (2017). How games move us: Emotion by design. MIT Press.
5. Karhulahti, Velli-Matti. (2015). Do videogames simulate? Virtuality and imitation in the philosophy of simulation. Simulation & Gaming, 46(6), 838–856. https://doi.org/10.1177/1046878115616219.
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