Technologies of Captivation

Author:

Ash James

Abstract

This article analyses the skills and knowledges involved in multiplayer first-person shooting games, specifically Call of Duty 4 for the Xbox 360 games console. In doing so, it argues that the environments of first-person shooting games are designed to be intense spaces that produce captivated subjects – users who play attentively for long periods of time. Developing Heidegger’s concept of attunement and Stiegler’s account of retention, the article unpacks the somatic and sensory skills involved in videogame play and discusses how videogame environments cultivate a sense of captivation. In conclusion the article reflects on the politics of captivation for the bodies that engage with these games through the idea of vulnerability as an ‘opening of the body’s capacity for sense’.

Publisher

SAGE Publications

Subject

Cultural Studies,Health (social science),Social Psychology

Cited by 72 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Line Rider and Ludomusical Excesses;Journal of Sound and Music in Games;2024-01-01

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4. Evolving Coagency between Artists and AI in the Spatial Cocreative Process of Artmaking;Annals of the American Association of Geographers;2023-07-07

5. Aesthetics of Agency and the Rhythm of Gameplay;Games and Culture;2023-07-06

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