Exploring the Potential of Using Augmented Reality and Virtual Reality for STEM Education

Author:

Al-Azawi Rula,Albadi Ali,Moghaddas Raziyeh,Westlake Jonathan

Publisher

Springer International Publishing

Reference29 articles.

1. Birt, J., Cowling, M.: Toward future’ mixed reality’ learning spaces for steam education. Int. J. Innov. Sci. Math. Educ. 25(4), 1 (2017)

2. Shirazi, A., Behzadan, A.: Assessing the pedagogical value of augmented reality-based learning in construction engineering 1, pp. 30–31 (2013)

3. Friedrich, K.A., Sellers, S.L., Burstyn, J.N.: Thawing the chilly climate: inclusive teaching resources for science, technology, engineering, and math. Improve Acad. 26(1), 133–141 (2008)

4. Cristia, J., Ibarrarán, P., Cueto, S., Santiago, A., Severín, E.: Technology and child development: evidence from the one laptop per child program. Am. Econ. J.: Appl. Econ. 9(3), 295–320 (2017)

5. Echeverría, A., Améstica, M., Gil, F., Nussbaum, M., Barrios, E.L.S.: Exploring different technological platforms for supporting co-located collaborative games in the classroom. Comput. Human Behav. 28(4), 1170–1177 (2012)

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