Procedural Generation of Rush Hour Levels
Author:
Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-34017-8_15
Reference16 articles.
1. https://www.michaelfogleman.com/rush/
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4. De Kegel, B., Haahr, M.: Procedural puzzle generation: a survey. IEEE Trans. Games 12(1), 21–40 (2020). https://doi.org/10.1109/TG.2019.2917792
5. Doran, J., Parberry, I.: A prototype quest generator based on a structural analysis of quests from four mmorpgs. In: Proceedings of the 2nd International Workshop on Procedural Content Generation in Games. PCGames 2011, New York, NY, USA. Association for Computing Machinery (2011). https://doi.org/10.1145/2000919.2000920
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