Identification of the Personal Skills Using Games
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-42307-9_7
Reference18 articles.
1. García, I., Pacheco, C., Méndez, F., Calvo-Manzano, J.A.: The effects of game-based learning in the acquisition of “soft skills” on undergraduate software engineering courses: a systematic literature review. Comput. Appl. Eng. Educ. 28(5), 1327–1354 (2020). https://doi.org/10.1002/cae.22304
2. Muzio, E., Fisher, D.J., Thomas, E.R., Peters, V.: Soft skills quantification (SSQ) foi project manager competencies. Proj. Manag. J. 38(2), 30–38 (2007). https://doi.org/10.1177/875697280703800204
3. Mayer, I.: Assessment of teams in a digital game environment. Simul. Gaming 49(6), 602–619 (2018). https://doi.org/10.1177/1046878118770831
4. Milczarski, P., Podlaski, K., Hłobaż, A., Dowdall, S., Stawska, Z., O’Reilly, D.: Soft skills development in computer science students via multinational and multidisciplinary gamedev project. In: Proceedings of the 52nd ACM Technical Symposium on Computer Science Education. Presented at the SIGCSE 2021: The 52nd ACM Technical Symposium on Computer Science Education, Virtual Event, USA, pp. 583–589. ACM (2021). https://doi.org/10.1145/3408877.3432522
5. Desurvire, H., El-Nasr, M.S.: Methods for game user research: studying player behavior to enhance game design. IEEE Comput. Graphics Appl. 33(4), 82–87 (2013). https://doi.org/10.1109/MCG.2013.61
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