The Tacit Knowledge in Games: From Validation to Debriefing

Author:

Roungas Bill,Meijer Sebastiaan,Verbraeck Alexander

Publisher

Springer International Publishing

Reference23 articles.

1. Angeletti, R.: Managing knowledge in the era of serious games and simulations: an exploratory study on the elicitation of serious games’ requirements for the generation and reuse of knowledge. Ph.D. thesis, Delft University of Technology, Delft, The Netherlands (2018)

2. Balci, O.: Verification, validation, and testing. In: Banks, J. (ed.) Handbook of Simulation, chap. 10, pp. 335–393. Wiley, New York (1998)

3. Balci, O.: Verification, validation, and certification of modeling and simulation applications. In: Chick, S., S´anchez, P.J., Ferrin, D., Morrice, D.J. (eds.) Proceedings of the 35th Conference on Winter Simulation, pp. 150–158. IEEE Press, New Orleans (2003)

4. Casti, J.L.: On system complexity: Identification, measurement, and management. In: Casti, J., Karlqvist, A. (eds.) Complexity, Language, and Life: Mathematical Approaches. Biomathematics, vol 16, chap. 6, pp. 146–173. Springer, Berlin, Germany

5. Crookall, D.: Serious games, debriefing, and simulation/gaming as a discipline. Simul. Gaming 41(6), 898–920 (2010). https://doi.org/10.1177/1046878110390784

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Extracting Branch Factors of Scenarios from a Gaming Simulation Using Log-Cluster Analysis;Journal of Advanced Computational Intelligence and Intelligent Informatics;2023-03-20

2. Debriefing: A Practical Guide;Springer Texts in Education;2023

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