Perceived Playfulness: Factors Affecting the VR Display Experience in Museums
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Publisher
Springer Nature Switzerland
Link
https://link.springer.com/content/pdf/10.1007/978-3-031-61041-7_9
Reference39 articles.
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2. https://www.gov.cn/govweb/lianbo/bumen/202307/content_6895343.htm. Accessed 30 Jan 2024
3. Cai, Y., Cao, Y.: Research on the display of VR animation art in historical relics–take the example of the eastern Han dynasty silver copper bull lamp. In: Proceedings of the 6th International Conference on Digital Signal Processing, pp. 98–103. ACM, Chengdu (2022). https://doi.org/10.1145/3529570.3529587
4. Bekele, M.K., Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J.: A survey of augmented, virtual, and mixed reality for cultural heritage. J. Comput. Cult. Herit. 11, 1–36 (2018). https://doi.org/10.1145/3145534
5. Żyła, K., Montusiewicz, J., Skulimowski, S., Kayumov, R.: VR technologies as an extension to the museum exhibition: a case study of the Silk Road museums in Samarkand. Muzeol. Kultúrne Dedičstvo. 8, 73–93 (2020). https://doi.org/10.46284/mkd.2020.8.4.6
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