Author:
Deacon Thomas,Barthet Mathieu
Abstract
AbstractSpace is a fundamental feature of virtual reality (VR) systems, and more generally, human experience. Space is a place where we can produce and transform ideas and act to create meaning. It is also an information container. When working with sound and space interactions, making VR systems becomes a fundamentally interdisciplinary endeavour. To support the design of future systems, designers need an understanding of spatial design decisions that impact audio practitioners’ processes and communication. This chapter proposes a typology of VR interactive audio systems, focusing on their function and the role of space in their design. Spatial categories are proposed to be able to analyse the role of space within existing interactive audio VR products. Based on the spatial design considerations explored in this chapter, a series of implications for design are offered that future research can exploit.
Publisher
Springer International Publishing
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