1. Alexander AL, Brunyé T, Sidman J, Weil SA (2005) From gaming to training: a review of studies on fidelity, immersion, presence, and buy-in and their effects on transfer in pc-based simulations and games. DARWARS Training Impact Group 5:1–14
2. Andre AD, Wickens CD (1995) When users want what’s not best for them. Ergon Des 3:10–14
3. Andreasen A, Geronazzo M, Nilsson NC et al (2019) Auditory feedback for navigation with echoes in virtual environments: training procedure and orientation strategies. IEEE Trans Vis Comput Gr. https://doi.org/10.1109/TVCG.2019.2898787
4. Baylor A, Ryu J, Shen E (2003) The effects of pedagogical agent voice and animation on learning, motivation and perceived persona. Association for the Advancement of Computing in Education (AACE), pp 452–458
5. Benjamini Y, Hochberg Y (1995) Controlling the false discovery rate: a practical and powerful approach to multiple testing. J R Stat Soc Ser B (Methodol) 57:289–300