Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
http://link.springer.com/content/pdf/10.1007/s10055-019-00416-7.pdf
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3. Chang C, Lin C (2011) LIBSVM: a library for support vector machines. ACM Trans Intell Syst Technol 27(2):1–27
4. Cheng H, Yang L, Liu Z (2016) Survey on 3D hand gesture recognition. IEEE Trans Circuits Syst Video Technol 26:1659–1673
5. Coomer N, Bullard S, Clinton W, Williams B (2018) Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting. In: Proceedings of the 15th ACM symposium on applied perception, pp 7:1–7:8
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