Immersive Virtual Reality in K-12 and Higher Education: A systematic review of the last decade scientific literature
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-020-00489-9.pdf
Reference58 articles.
1. Abdullah J, Mohd-Isa W, Samsudin M (2019) Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives. Virtual Real. https://doi.org/10.1007/s10055-019-00381-1
2. Akdeniz C (2016) Instructional process and concepts in theory and practice: improving the teaching process. Springer, Singapore
3. Alfalah SF (2018) Perceptions toward adopting virtual reality as a teaching aid in information technology. Educ Inf Technol 23(6):2633–2653
4. Alrehaili A, Al Osman H (2019) A virtual reality role-playing serious game for experiential learning. Interact Learn Environ. https://doi.org/10.1080/10494820.2019.1703008
5. Bailenson J et al (2009) The use of immersive virtual reality in the learning sciences: digital transformations of teachers, students, and social context. J Learn Sci 17(1):102–141
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