Automated test generation for Scratch programs

Author:

Deiner Adina,Feldmeier Patric,Fraser GordonORCID,Schweikl Sebastian,Wang Wengran

Abstract

AbstractThe importance of programming education has led to dedicated educational programming environments, where users visually arrange block-based programming constructs that typically control graphical, interactive game-like programs. The Scratch programming environment is particularly popular, with more than 90 million registered users at the time of this writing. While the block-based nature of Scratch helps learners by preventing syntactical mistakes, there nevertheless remains a need to provide feedback and support in order to implement desired functionality. To support individual learning and classroom settings, this feedback and support should ideally be provided in an automated fashion, which requires tests to enable dynamic program analysis. In prior work we introduced Whisker, a framework that enables automated testing of Scratch programs. However, creating these automated tests for Scratch programs is challenging. In this paper, we therefore investigate how to automatically generate Whisker tests. Generating tests for Scratch raises important challenges: First, game-like programs are typically randomised, leading to flaky tests. Second, Scratch programs usually consist of animations and interactions with long delays, inhibiting the application of classical test generation approaches. Thus, the new application domain raises the question of which test generation technique is best suited to produce high coverage tests capable of detecting faulty behaviour. We investigate these questions using an extension of the Whisker test framework for automated test generation. Evaluation on common programming exercises, a random sample of 1000 Scratch user programs, and the 1000 most popular Scratch programs demonstrates that our approach enables Whisker to reliably accelerate test executions, and even though many Scratch programs are small and easy to cover, there are many unique challenges for which advanced search-based test generation using many-objective algorithms is needed in order to achieve high coverage.

Funder

Deutsche Forschungsgemeinschaft

Universität Passau

Publisher

Springer Science and Business Media LLC

Subject

Software

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. PlayTest: A Gamified Test Generator for Games;Proceedings of the 2nd International Workshop on Gamification in Software Development, Verification, and Validation;2023-12-04

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3