Abstract
AbstractIndividuals whose basic needs are naturally satisfied are much less dependent on their environment and more autonomous. Basic psychological needs (i.e., the general motivators of human actions) are significant predictors of online gaming addiction. Moreover, it has been posited that meaning and responsibility in life are at the center of life from an existential point of view. Therefore, a hypothetical model was tested to examine the relationships between basic psychological needs (autonomy, competence, relatedness), online gaming addiction, responsibility, and meaning in life. Data were collected from a sample of 546 participants. Mediation analysis was conducted, and the results indicated that basic psychological needs, online gaming addiction, responsibility, and meaning in life had significant negative and positive relationships. The findings indicated that responsibility and meaning in life had a serial mediating effect in the relationship between basic psychological needs and online gaming addiction. The findings also showed that the inverse relationship between online gaming addiction and basic psychological needs was at least partially explained by meaning in life and responsibility. The results of the present study are of great importance and suggest that interventions to satisfy the basic psychological needs of adolescents may help prevent online gaming addiction.
Publisher
Springer Science and Business Media LLC
Subject
Psychiatry and Mental health
Reference168 articles.
1. Aboujaoude, E., Koran, L. M., Gamel, N., Large, M. D., & Serpe, R. T. (2006). Potential markers for problematic internet use: A telephone survey of 2.513 adults. CNS Spectrum, 11(10), 750–755. https://doi.org/10.1017/S1092852900014875
2. Akbağ, M., & Ümmet, D. (2018). Ana-babaya bağlanma ile öznel iyi oluş arasındaki ilişkide temel psikolojik ihtiyaçların doyumunun aracı rolü. Turkish Psychological Counseling and Guidance Journal, 8(50), 59–85. https://dergipark.org.tr/tr/download/article-file/571505
3. Albayrak, A. S. (2005). Çoklu doğrusal bağlantı halinde en küçük kareler tekniğinin alternatifi yanlı tahmin teknikleri ve bir uygulama. ZKÜ Sosyal Bilimler Dergisi, 1(1), 105–126. https://dergipark.org.tr/tr/pub/ijmeb/issue/54840/750869
4. Allen, J. J., & Anderson, C. A. (2018). Satisfaction and frustration of basic psychological needs in the real world and video games predict internet gaming disorder scores and well being. Computers in Human Behavior, 84, 220–229. https://doi.org/10.1016/j.chb.2018.02.034
5. Amatem. (2008). Bilgisayar ve internet. Ankara: Amatem Yayınları.
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献