Publisher
Springer Science and Business Media LLC
Subject
Psychiatry and Mental health
Reference18 articles.
1. Chappell, D., Eatough, V. E., Davies, M. N. O., & Griffiths, M. D. (2006). EverQuest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216.
2. Cole, H., & Griffiths, M. D. (2007). Social interactions in massively multiplayer online role-playing gamers. CyberPsychology and Behavior, 10, 575–583.
3. de Freitas, S., & Griffiths, M. D. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38, 536–538.
4. Griffiths, M. D. (1991). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14, 53–73.
5. Griffiths, M. D. (1995). Adolescent gambling. London: Routledge.
Cited by
55 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献