Computer Generation of Birds of a Feather Puzzles
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Published:2019-07-17
Issue:
Volume:33
Page:9693-9699
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ISSN:2374-3468
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Container-title:Proceedings of the AAAI Conference on Artificial Intelligence
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language:
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Short-container-title:AAAI
Author:
Neller Todd W.,Ziegler Daniel
Abstract
In this article, we describe a computer-aided design process for generating high-quality Birds of a Feather solitaire card puzzles. In each iteration, we generate puzzles via combinatorial optimization of an objective function. After solving and subjectively rating such puzzles, we compute objective puzzle features and regress our ratings onto such features to provide insight for objective function improvements. Through this iterative improvement process, we demonstrate the importance of the halfway solvability ratio in quality puzzle design. We relate our observations to recent work on tension in puzzle design, and suggest next steps for more efficient puzzle generation.
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Cited by
1 articles.
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