Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

Author:

Shi Tianyang,Zuo Zhengxia,Yuan Yi,Fan Changjie,Shi Tianyang,Zuo Zhengxia,Yuan Yi,Fan Changjie

Abstract

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial parameters under a self-supervised learning paradigm. Instead of updating facial parameters iteratively at the input end of the renderer as suggested by previous methods, which are time-consuming, we introduce a facial parameter translator so that the creation can be done efficiently through a single forward propagation from the face embeddings to parameters, with a considerable 1000x computational speedup. Despite its high efficiency, the interactivity is preserved in our method where users are allowed to optionally fine-tune the facial parameters on our creation according to their needs. Our approach also shows better robustness than previous methods, especially for those photos with head-pose variance. Comparison results and ablation analysis on seven public face verification datasets suggest the effectiveness of our method.

Publisher

Association for the Advancement of Artificial Intelligence (AAAI)

Subject

General Medicine

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1. Text2AC: A Framework for Game-Ready 2D Agent Character(AC) Generation from Natural Language;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-02

2. Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized Characters;2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR);2024-03-16

3. Deep learning applications in games: a survey from a data perspective;Applied Intelligence;2023-12

4. ASM: Adaptive Skinning Model for High-Quality 3D Face Modeling;2023 IEEE/CVF International Conference on Computer Vision (ICCV);2023-10-01

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