Where Will Players Move Next? Dynamic Graphs and Hierarchical Fusion for Movement Forecasting in Badminton

Author:

Chang Kai-Shiang,Wang Wei-Yao,Peng Wen-Chih

Abstract

Sports analytics has captured increasing attention since analysis of the various data enables insights for training strategies, player evaluation, etc. In this paper, we focus on predicting what types of returning strokes will be made, and where players will move to based on previous strokes. As this problem has not been addressed to date, movement forecasting can be tackled through sequence-based and graph-based models by formulating as a sequence prediction task. However, existing sequence-based models neglect the effects of interactions between players, and graph-based models still suffer from multifaceted perspectives on the next movement. Moreover, there is no existing work on representing strategic relations among players' shot types and movements. To address these challenges, we first introduce the procedure of the Player Movements (PM) graph to exploit the structural movements of players with strategic relations. Based on the PM graph, we propose a novel Dynamic Graphs and Hierarchical Fusion for Movement Forecasting model (DyMF) with interaction style extractors to capture the mutual interactions of players themselves and between both players within a rally, and dynamic players' tactics across time. In addition, hierarchical fusion modules are designed to incorporate the style influence of both players and rally interactions. Extensive experiments show that our model empirically outperforms both sequence- and graph-based methods and demonstrate the practical usage of movement forecasting. Code is available at https://github.com/wywyWang/CoachAI-Projects/tree/main/Movement%20Forecasting.

Publisher

Association for the Advancement of Artificial Intelligence (AAAI)

Subject

General Medicine

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. MoCVAE: Movement Prediction by A Conditional Variational Autoencoder for Doubles Badminton;2024 IEEE International Conference on Big Data and Smart Computing (BigComp);2024-02-18

2. Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motion;Lecture Notes in Computer Science;2024

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