Abstract
We present a rule specification language called Ceptre,intended to enable rapid prototyping for experimental game mechanics, especially in domains that depend on procedural generation and multi-agent simulation. Ceptre can be viewed as an explication of a new methodology for understanding games based on linear logic, a formal logic concerned with resource usage. We present a correspondence between gameplay and proof search in linear logic, building on prior work on generating narratives. In Ceptre, we introduce the ability to add interactivity selectively into a generative model, enabling inspection of intermediate states for debugging and exploration as well as a means of play. We claim that this methodology can support game designers and researchers in designing, anaylzing, and debugging the core systems of their work in generative, multi-agent gameplay. To support this claim, we provide two case studies implemented in Ceptre, one from interactive narrative and one from a strategy-like domain.
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Cited by
2 articles.
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1. Ravi: A formal framework for authoring interactive narratives;New Review of Hypermedia and Multimedia;2023-10-02
2. Approaching Model Edition as a Linear Logic Problem;2023 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C);2023-10-01