Author:
Lohokare Aishwarya,Shah Aayush,Zyda Michael
Abstract
In this paper, we take the first step towards building comprehensive bots capable of playing a simplified version of League of Legends, a popular 5v5 online multiplayer game. We implement two different agents, one using Reinforcement Learning and the other via Supervised Long Short Term Memory Network. League of Legends provides a partially observable game environment with an action space much larger than games like Chess or Go. Source code and demonstrations can be found at https://github.com/csci-599-applied-ml-for-games/league-of-legends-bot.
Publisher
Association for the Advancement of Artificial Intelligence (AAAI)
Cited by
2 articles.
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