Automated Conjecturing II: Chomp and Reasoned Game Play

Author:

Bradford Alexander,Day J. Kain,Hutchinson Laura,Kaperick Bryan,Larson Craig,Mills Matthew,Muncy David,Van Cleemput Nico

Abstract

We demonstrate the use of a program that generates conjectures about positions of the combinatorial game Chomp—explanations of why certain moves are bad. These could be used in the design of a Chomp-playing program that gives reasons for its moves. We prove one of these Chomp conjectures—demonstrating that our conjecturing program can produce genuine Chomp knowledge. The conjectures are generated by a general purpose conjecturing program that was previously and successfully used to generate mathematical conjectures. Our program is initialized with Chomp invariants and example game boards—the conjectures take the form of invariant-relation statements interpreted to be true for all board positions of a certain kind. The conjectures describe a theory of Chomp positions. The program uses limited, natural input and suggests how theories generated on-the-fly might be used in a variety of situations where decisions—based on reasons—are required.

Publisher

AI Access Foundation

Subject

Artificial Intelligence

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Conjecturing-Based Discovery of Patterns in Data;INFORMS Journal on Data Science;2024-02-02

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