GPU-Based Adaptive Visualization for Particle Systems

Author:

ODAGAWA Masato,TAKESHIMA Yuriko1,FUJISHIRO Issei,KIKUGAWA Gota1,OHARA Taku1

Affiliation:

1. Institute of Fluid Science, Tohoku University

Publisher

Japan Society of Mechanical Engineers

Subject

Mechanical Engineering,Condensed Matter Physics

Reference16 articles.

1. (1) 藤代一成, 竹島由里子, ボリュームビジュアリゼーション, コンピュータビジュアリゼーション インターネット時代の数学シリーズ4, 共立出版, (2000), pp. 31-51.

2. (2) Gumhold, S., Splatting Illuminated Ellipsoids with Depth Correction, Proceedings of 8th International Fall Workshop on Vision, Modelling and Visualization, (2003), pp. 245-252.

3. (3) Ren, L., Pfister, H., and Zwicker, M., Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering, Proceedings of Eurographics 2002, (2002), pp. 461-470.

4. (4) Botsch, M. and Kobbelt, L., High-Quality Point-Based Rendering on Modern GPUs, Proceedings of Pacific Graphics 2003, (2003), pp. 335-343.

5. (5) Heckbert, P. S., Survey of Texture Mapping, IEEE Computer Graphics and Applications, Vol. 6, No. 11 (1986), pp. 56-67.

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