A Review of Studies on the Use of Digital Reality Technologies in Teaching Language Skills

Author:

Özcan Erdal1ORCID,Güney Serkan2ORCID,Eroğlu Safa3ORCID

Affiliation:

1. istanbul üniversitesi Cerrahpaşa

2. Sakarya Üniversitesi

3. SAKARYA ÜNİVERSİTESİ, EĞİTİM FAKÜLTESİ, TÜRKÇE VE SOSYAL BİLİMLER EĞİTİMİ BÖLÜMÜ

Abstract

Technological developments that manifest themselves in all areas of life have had serious effects on education. Digital reality technologies, which are type of technologies that progresses cumulatively day by day, is the main subject of this research. Digital reality technologies are subdivided into virtual, augmented, mixed and extended reality. Language teaching, which is an indispensable element from the first to the last stage of education, is one of the basic concepts addressed in this research. In this study, studies on the use of digital reality technologies in language teaching were examined. Document analysis, one of the qualitative research methods, was used in the study. The data were analysed by content analysis. The study puts under the scope the theses and articles regarding the effect of digital reality types on language teaching, which are found in YÖK Thesis, Dergipark, Google Scholar, ERIC, ResearchGate, Academia, TR Index, Web of Science databases. In the research, the problem and the findings related to the subheadings of this problem were included.

Publisher

Sakarya University Journal of Education

Reference22 articles.

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2. Aydoğdu, F. (2021). Türkiye’de artırılmış gerçeklikle ilgili eğitim alanında yapılan lisansüstü tezlerin İncelenmesi [A review of the graduate theses in the field of education related to augmented reality in Turkey]. Eğitim Teknolojisi Kuram ve Uygulama, 11(2), 338-357. https://doi.org/10.17943/etku.878443

3. Azuma, R. (1997). A survey of augmented reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355

4. Babur, A. (2016). Artırılmış gerçeklik, benzetim ve gerçek nesne kullanımının öğrenme başarılarına, motivasyonlarına ve psikomotor performanslarına etkisi [The effects of using of augmented reality, simulation and real object on learning achievements, motivation and psychomotor performance] [Yayımlanmamış doktora tezi]. Sakarya University.

5. Curacı, U. T. (2021). Eğitimde teknolojinin kullanımı. [Use of Technology in Education] Kamu Yönetimi ve Teknoloji Dergisi,3 (2), 166-174. Retrieved from: https://dergipark.org.tr/en/pub/kaytek/issue/68781/1034397

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