A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces

Author:

Chu Chi-Cheng1,Mo Jianzhong2,Gadh Rajit3

Affiliation:

1. Department of Mechanical Engineering, University of Wisconsin - Madison, WI 53713

2. eMedia Center, College of Engineering, University of Wisconsin - Madison, WI 53713

3. Henry Samueli School of Engineering, UCLA, Mechanical and Aerospace Engineering, Director, Internet-Collaborative Design Lab, 420 Westwood Plaza, Los Angeles, CA 90095

Abstract

In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototypical VR-CAD system is implemented. A series of interface tests were performed on the prototypical systems to determine the relative efficiency of a set of potential interaction approach with respect to specific fundamental design tasks. The interface test and its results are presented in this paper.

Publisher

ASME International

Subject

Industrial and Manufacturing Engineering,Computer Graphics and Computer-Aided Design,Computer Science Applications,Software

Reference20 articles.

1. Lu, S. C-Y., Shpitalni, M., and Gadh, R., 1999, “Virtual and Augmented Reality Technologies for Product Realization,” CIPR Annals, Vol. 48/2, Keynote Paper, General Assembly Conference, Montreux, Switzerland.

2. Vance, J. M., 1998, “Current Application of Virtual Reality to Engineering Problems,” SIGGRAPH 98, Applied Virtual Reality.

3. Green, M., and Liang, J., 1993, “Geometric Modeling Using Six Degree of Freedom Input Devices,” Proc. 3rd International Conference on CAD and Computer Graphics, Beijing, China, August 23–26, pp. 217–222.

4. Dani, T., 1999, “Product Geometry Representation to Support Immersive Virtual Prototyping,” Doctoral thesis, Department of Mechanical Engineering, University of Wisconsin—Madison.

5. Liang, J. , 1994, “JDCAD: A Highly Interactive 3D Modeling System,” Comput. Graphics, 18(4), pp. 499–506.

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